

I baked a curvature map from the hi-poly and using it as a base roughness. I also created an adjustment layer "Levels" to tweak the roughness.

Once I was satisfied with the secondary layer, it was time to add some color variations.This adds a bit of warmth to her face, and bring out her features. I created a fill layer and filled it with Ambient Occlusion map, set the blending mode to Multiply and opacity to 50% to only apply the dark parts of the AO. Then start adding some color on her eyebrows, eyes, and lips.This is just simply a flat color, a base skin tone layer.So I was thinking about mixing them together. As you might know Ashley Johnson was chosen to portray Ellie in the game, but some people think Ellie also looks a lot like Ellen Page, and I kind of agree with them. Because I had to make her look older, and also nailing the likeness. I began to gather references as much as possible. Lighting & Real-time Rendering in Marmoset Toolbag 2įor this Ellie fanart project, her face is the key, and also the most challenging part in the whole process.I believe that Naughty Dog has been working on the next sequel and it will take them years to do, so she should be around 18-20 years old when the game comes out. I really like the character Ellie in the video game "The Last of Us" by Naughty Dog, and I have always been curious how she would look like in the next sequel. She is 14 years old in the game and I wanted to do something different, so I decided to make an older version of her.

I'm sorry if you couldn't find the information you are looking for. I can't go into details for everything unfortunately due to time constraints. This is just an overview, not an in-depth tutorial. Many people were asking me about the process of making my Ellie fanart so I decided to do a breakdown for this character.
